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JKMRES.GOO
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3do_d2x3_4.3do
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Text File
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1998-02-25
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3KB
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112 lines
# MODEL 'D2x3_4.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Doors\D2x3_4\D2x3_4.prj in VISUAL mode with ver2.31.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: D2X3_4.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.180710
# Insertion offset
INSERT OFFSET 0.000000 -0.000002 0.150000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME door
RADIUS 0.180710
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.100000 0.012500 -0.150000 0.000000
1: 0.100000 0.012500 -0.150000 0.000000
2: 0.100000 0.012500 0.150000 0.000000
3: -0.100000 0.012500 0.150000 0.000000
4: -0.100000 -0.012500 -0.150000 0.000000
5: 0.100000 -0.012500 -0.150000 0.000000
6: 0.100000 -0.012500 0.150000 0.000000
7: -0.100000 -0.012500 0.150000 0.000000
TEXTURE VERTICES 4
0: 95.912231 -0.022888
1: 32.087769 -0.022888
2: 32.087769 -96.086334
3: 95.912231 -96.086334
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 0.577350 -0.577350
1: 0.577350 0.577350 -0.577350
2: 0.577350 0.577350 0.577350
3: -0.577350 0.577350 0.577350
4: -0.577350 -0.577350 -0.577350
5: 0.577350 -0.577350 -0.577350
6: 0.577350 -0.577350 0.577350
7: -0.577350 -0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 0, 0 3, 3 2, 2 1, 1
1: 0 0x0000 4 3 1 0.0000 4 0, 0 1, 1 5, 1 4, 0
2: 0 0x0000 4 3 1 0.0000 4 1, 1 2, 2 6, 2 5, 1
3: 0 0x0000 4 3 1 0.0000 4 2, 2 3, 3 7, 3 6, 2
4: 0 0x0000 4 3 1 0.0000 4 3, 3 0, 0 4, 0 7, 3
5: 0 0x0000 4 3 1 0.0000 4 4, 0 5, 1 6, 2 7, 3
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
1: 0.000000 0.000000 -1.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 0.000000 1.000000
4: -1.000000 0.000000 0.000000
5: 0.000000 -1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: nodeName
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 door